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Pr0fesseur

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This Forum is for all those that want to learn or share their knowledge with tools like
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fusky

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I've been experimenting with an Unreal Character creator. Didn't try yet these. Which do you guys recommend? I Know that all of them are kind of good, but I can't seem to find the best for the unreal workflow.
 
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ZGX

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I've been experimenting with an Unreal Character creator. Didn't try yet these. Which do you guys recommend? I Know that all of them are kind of good, but I can't seem to find the best for the unreal workflow.
you mean all character creators from marketplace? the main pro of using reallusion character creator is the ability to easily create characters that are made for unreal ik and can be used with iclone to make facial animation. the main con is that you cannot export the character with bodymorphs, which means you cannot let the user customize it unless you manage to make morphs later, even then you will need to morph clothes hair and a lot of other things
 
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Thomas

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I use 6.5 Iclone pro pipeline in the exact way people use Autodesk Motionbuilder.
For the retargeting of nonlinear ,human IK,realtime created motionto rigs&skeletons imported from other programs, to be exported
back to those other programs where my animated characters are
rendered in a professional CG output environment
(Maxon C4D or Lightwave3D).



That said ,I do understand Why Reallusion is trying offer a unified solution for people who want to Create,animate&render everything internally in one program, while also seeking to get a solid foothold selling content to the Multi-billion Dollar Game industry that has ,in recent years, consistently Earned more than the Hollywood & Music industries combined.

Thus as Person, who was never going to render any final output from my "Motionbuilding" application,(Iclone)
 
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