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Exclusive Creating a Low Poly FPS Game From Scratch - Using Blender and Unreal Engine 4

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img_01.png Creating a Low Poly FPS Game From Scratch - Using Blender and Unreal Engine 4
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Introduction
Have you ever wondered how FPS games are made, or perhaps if you could make one yourself? Then look no further! This tutorial goes through the entire process of creating a low poly style first person shooter game from start to finish, thoroughly explaining every step along the way.

Who is this for?
This tutorial is for anyone who is interested in learning the process of creating a first person shooter game from scratch, basic knowledge about working in Blender and Unreal Engine 4 is definitely a bonus, but not required to follow along.

Here is what you will learn:
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And more!

Content description:


  • Part 01 - [PS] Creating Reference Images
  • Part 02 - [Blender] Creating 3D Models
  • Part 03 - [Blender] UV Mapping
  • Part 04 - [PS] Creating Textures
  • Part 05 - [Blender] Texturing the 3D Models
  • Part 06 - [Blender] Rendering the UI Icon
  • Part 07 - [Blender] Rigging and Skinning
  • Part 08 - [Blender] Creating Animations
  • Part 09 - [Blender] Exporting from Blender
  • Part 10 - [UE4] Unreal Engine 4 Project Setup
  • Part 11 - [UE4] Importing Files
  • Part 12 - [UE4] Creating Materials
  • Part 13 - [UE4] Map Design
  • Part 14 - [UE4] FPS Character Setup
  • Part 15 - [UE4] Movement and Mouse Input
  • Part 16 - [UE4] Testing the Character Controller
  • Part 17 - [UE4] Animation Setup
  • Part 18 - [UE4] Particle Effects
  • Part 19 - [UE4] Creating the HUD
  • Part 20 - [UE4] Shooting and Reloading
  • Part 21 - [UE4] Adding the Target
  • Part 22 - [UE4] Score System
  • Part 23 - [UE4] Post Processing
  • Part 24 - [UE4] Menu System
  • Part 25 - [UE4] Building the Game
  • Resources

Read a FREE sample from "Part 07 - Rigging and Skinning" here:
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What's included in the package?
  • All blender files at different stages of the project (modeling, UV mapped, rigged, animated)
  • Exported .fbx files (models and animations)
  • Image files in .PNG format (reference images, textures, UV maps)
  • Photoshop source files for the textures and reference images in .psd format
  • Unreal Engine 4 project files in a zipped folder (must be extracted before using)
  • The final game build

Software requirements:
  • Blender 2.8 (or higher)
  • Unreal Engine 4.25.1 (or higher)
  • Photoshop 2020 version 21.0.2 (or higher)

 

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