This is a fully featured First Person Shooter animation blueprint designed to be used either as a base to start your project/prototype, or as a standalone AnimBP that can be easily added to your existing character.
Designed to be as flexible and modular as possible, this AnimBP makes use of additive animations with swappable base poses for easy extension with new weapons, and Interfaces are for all communication so it can be easily applied to any existing Epic Mannequin rigged character.
for support or questions!
by DevAddict
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A major update is coming soon to FPS Animation Blueprint, with new weapon types and animations, improved Left Hand IK, additive motion support for montages, additional weapon functionality and plenty of other small changes and fixes. See the .
For more information, visit the Announcements channel on my discord.
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IK bones are included: Yes
Number of Animations: 28
Animation types (In-place): 28
Animation types (Root motion): 0
Supported Development Platforms:
Windows: Yes
Documentation:
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Please looking all over for this!
Designed to be as flexible and modular as possible, this AnimBP makes use of additive animations with swappable base poses for easy extension with new weapons, and Interfaces are for all communication so it can be easily applied to any existing Epic Mannequin rigged character.
for support or questions!
by DevAddict
---
A major update is coming soon to FPS Animation Blueprint, with new weapon types and animations, improved Left Hand IK, additive motion support for montages, additional weapon functionality and plenty of other small changes and fixes. See the .
For more information, visit the Announcements channel on my discord.
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Technical Details
Features:- Full animation blueprint suitable for First Person Shooters
- Custom hand made example animations
- Accompanying character controller class includes all necessary functions
- All communication between character class and animBP performed through interfaces, no casting
- AnimBP can be easily added or retargeted to any Epic Mannequin rigged character
- Full range of movement including idle, walk/run, sprint, jump, light/heavy landing, crouch, slide and ledge climb
- Additive animation supports multiple base poses - alternate relaxed pose included
- Dynamic weapon sway/lag, left hand IK and procedural IK Aim Down Sights
- Example weapon functionality included for testing and prototyping purposes
- Additional features include basic footstep system, near wall detection, grenade toss and camera shakes
IK bones are included: Yes
Number of Animations: 28
Animation types (In-place): 28
Animation types (Root motion): 0
Supported Development Platforms:
Windows: Yes
Documentation:
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Please looking all over for this!