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Gaming News Half-Life twin-stick shooter fan game gets blessing from Valve and a Steam release

Moderator Bot

Dec 7, 2019
Codename: Loop could offer some intriguing possibilities for future Quake and Half-Life modders as well.

Over on ModDB, a creator by the name of PinkyDev has revealed that
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, their project to create a top-down, twin-stick shooter spinoff of Half-Life, has gotten the go-ahead from Valve to be listed on Steam in the near future.

Probably the most impressive thing about Loop is its compatibility with the original Half-Life's BSP file format. This allows Loop to utilize GoldSrc engine assets, preserving the look and feel of Half-Life on the Unity Engine. Loop is also set to support an over-the-shoulder perspective, and even come full circle back to a first-person view for any mapmakers who want to create FPS levels within this new framework.

The BSP compatibility gives Codename: Loop the potential to support a strong modding community of its own, as level designers can use pre-existing tools like Crystice Softworks'
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level editor for Half-Life and Quake to create maps and campaigns in Loop. Preserving that classic Half-Life DIY spirit seems to be a major priority for PinkyDev, who wrote in the project's latest update: "I will be doing everything I can to support the Steam Workshop, this way everybody will be able to share and download campaigns and levels and maintain this game alive forever."

The ambition to become a new modding hub is certainly intriguing and ambitious, but Codename: Loop's core premise of a Half-Life twin-stick spinoff strikes me as an inspired riff on the classic FPS all on its own. An
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from last year shows that the assets and enemies of HL1 translate well to a new perspective, and it's funky to hear those classic sound effects and see the soft halogen glow of Half-Life's signature UI in this context.

PinkyDev seems to have originally conceived of Codename: Loop as a Half-Life roguelike, and while that ambition is still there, PinkyDev has shifted focus to developing a linear campaign and building in support for other modders. There is currently no release date specified for Codename: Loop, and its Steam hub has not yet gone live. Until then, the fan game's
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is the best way to stay up to date on development.

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(Image credit: Valve, user PinkyDev on ModDB)
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(Image credit: Valve, user PinkyDev on ModDB)
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(Image credit: Valve, user PinkyDev on ModDB)
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(Image credit: Valve, user PinkyDev on ModDB)
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(Image credit: Valve, user PinkyDev on ModDB)

Ted Litchfield

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