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Exclusive Houdini FX 18 WIN, Linux, OSX

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houdini18-splash.jpg





WHAT'S NEW​

Houdini 18​

Houdini 18 introduces SideFX Solaris - a USD-based context for lookdev, layout and lighting that brings procedural tools to this important part of the pipeline. This release also includes SOP-based tools for configuring Destruction and Pyro FX shots, and UX enhancements throughout the software.

H18 SNEAK PEEK

H18 LAUNCH EVENT
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SOLARIS​

Lookdev | Layout | Lighting
Solaris is a suite of look development, layout and lighting tools that empower artists to create USD-based scene graphs from asset creation to final render. Solaris integrates with USD's HYDRA Imaging Framework for access to a wide range of renderers such as the new SideFX Karma, Pixar RenderMan, Autodesk Arnold, Maxon Redshift and AMD ProRender.
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DESTRUCTION FX​

Bigger, more art directable destruction shots are now possible with the new tools in Houdini 18. From guided simulations to SOP-level setups, VFX artists can create blockbuster FX faster than ever before. Other improvements include a more realistic chipping algorithm, support for easy fracturing with custom meshes and new soft-constraint plasticity attributes.
h18_rbd_fracturing.jpg
RBD Fracturing
h18_rbd_guided_sims2.jpg
Guided Simulations
h18_rbd_sop_level.jpg
SOP Level Setup



PYRO FX​

With the addition of a new Sparse solver, you can now create more impressive fire and smoke shots with detail where you need it. Houdini 18 includes a highly controllable solver for Pyro spreading - and the entire Pyro FX pipeline is available in SOPs, including post-processing.
h18_pyrofx_sparse.jpg
NEW SPARSE SOLVER
h18_pyrofx.jpg
SOP LEVEL PYRO FX TOOLS
Artwork by ALPS VFX SRL

ADAPTIVE FLIP FLUIDS​

Houdini 18 includes an adaptive pressure projection for FLIP fluids that focused the detail on the surface area and lets you either create faster sims or create bigger sims that consume less memory.
h18_flip_fluids_adaptive.jpg


VELLUM​

The Vellum solver brings fast Cloth tools to Houdini. In this release, Cloth continues to be a major focal point of these tools with key improvements to mass/scale/topology invariance, collision robustness and recovery from tangling. Velocity blending and relative motion controls offer more stability during high-speed scenarios and Vellum also has new sliding constraints to create unique effects.
h18_vellum_cloth2.jpg
CLOTH
h18_vellum_slide_constraints.jpg
SLIDE CONSTRAINTS

SOFT BODIES​

Whether you are flattening some dough, squeezing some gummy bears or adding jiggle to a seal, Houdini 18 lets you choose between the VELLUM Solver for speed or the Finite Elements (FEM) solver for accuracy. FEM now offers a fast, accurate and stable global-nonlinear (GNL) solver, a fully-symmetric solver with built-in Neo-Hookean material model and robust recovery from partially penetrating tetrahedral meshes. FEM also has significantly improved handling of fast moving objects
h18_vellum_softbody_constraint.jpg
VELLUM Soft Body
h18_fem_gummies.jpg
FEM
h18_fem_seal.jpg
FEM

MODELING​

Houdini 18 includes UX improvements to existing modeling tools and new tools that make it easier to work procedurally. From the Bend tool to Bevel and Sweep, there are lots of useful improvements to the tools you use everyday. And Terrain now has advanced terracing capabilities for more realistic results.
h18_modeling_bend2.jpg
Bend
h18_modeling_bevel.jpg
Bevel
h18_modeling_sweep.jpg
Sweep
h18_modeling_pointweld.jpg
Point Weld
h18_modeling_edits.jpg
Edit SOP
h18_modeling_localspaceedit.jpg
Local Space Edits
h18_modeling_groupexpand.jpg
Group Expand
h18_modeling_terrain.jpg
Terrain
 

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