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How to implement mfps

ujgamer

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Feb 15, 2020
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MFPS 2.0 is an advanced multi-player game designer for developing your own online game in the fps genre, this set includes all the basic and some advanced systems that all multi-player shooters require, this game set is very refined, using the latest Unity technologies with high efficiency and performance, excellent and professional user interface using UGUI, mecanim player animation, you have many options to customize to your taste and need using Pho ton PUN 2 as network solutions, you have 3 different game modes in the core set: Free for All, Team Death Match and Capture the Flag also have 4 classes of players that you can change to your liking, 6 different weapons: rifle , sniper, shotgun, gun, grenade and knife,
== Why MFPS? == If you need a highly professional multi-user fps for game development, with a huge base and advanced features at a low price, then this is the best option, with many features that come with the base kit, many add-ons for integrating and creating multi-user FPS the next generation, there are other kits, but any of them does not go in comparison with MFPS. Some of them are focused only on fps systems, but not on multi-user mode or poor multi-user implementation with high performance costs, and the multi-user kit has several basic functions with poor gameplay and user interface, which made you start with 25% - 30%, and with MFPS, you start with the finished AAA game with 80%.
 

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