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Intro to Level Design

Yasindu

LV
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Jul 30, 2022
2
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Step 1: Understanding Constraints
Step 2: Brainstorming and Structure
Step 3: Bubble Diagrams
Step 4: Rough Maps
Step 5: Finishing the Design


When I'm designing a level, I like to think in terms of different "areas" within the level. That makes it easier to break my work down into manageable chunks. "Areas" is a loose term for any chunk of the level, of any arbitrary size, shape, or location. The only real criterion for whether something is an area or not is that it must help you work faster to think of it that way. If thinking that way makes things more difficult, don't worry about it.

For our example, I want players to learn about new enemies in isolation and then combine the enemies together over the course of the level, so everything gets more complex. This is good
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.

To do that well, I usually like to have at least seven areas to work with. (It's vastly beyond the scope of this article to explain why, but
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to see some of the pacing benefits it brings). When I need a final area for something, like a room for a cutscene where you rescue the VIP, I usually add an extra area. For this example, that means 8 areas.

For each area, I then assign some basic ideas or requirements, so that I have a short list that tells me the structure of my level.
 
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princevon

Apprentice
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Aug 18, 2022
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One of the most interesting yet daunting elements of Unreal Engine to me is level design, Its so hard brining a vision to life when you see that blank canvas. I would love to know more about your process and try to employ it.
 

tulip4attoo

Apprentice
BANNED
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Aug 23, 2022
11
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There are some very good series on Youtube about making Environment. I would like to recommend this series which get 2nd place from Artstation challenge

 

ziber

Trusted
Apprentice
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Nov 14, 2022
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When designing a level, I always think of the TV series and movies I watch. That way, I can come up with something mixed.
 

Cray

Apprentice
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Jan 16, 2022
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Level design is one of those things that can look simple but in reality is so hard, It's hard to make a level that flows well and has the right pacing, And its also hard to make it look good lmao
 

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