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Unreal Asset 4.26 Third Person Weapon/Combat System [4.26]

hiQer

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Mar 24, 2020
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TPWCS.jpg

Since the GTA Trilogy is out people are now even more hyped to make their own GTA game, with this pack you can do it easily!

Marketplace link:
Please, Log in or Register to view URLs content!

Video:
Please, Log in or Register to view URLs content!

Discord Server:
Please, Log in or Register to view URLs content!

Presentation Demo:
Please, Log in or Register to view URLs content!

Documentation:
Please, Log in or Register to view URLs content!


Feature overview:
Please, Log in or Register to view URLs content!




NEW CONTENT:

09.05.2021 Update:


Bug fixes:
  • fixed ragdoll bug that would disconnect the character mesh from the capsule
  • fixed errors with crosshair scaling
  • fixed warnings in the output log


24.03.2021 Update:​

added affiliation (gang) system (
Please, Log in or Register to view URLs content!
):
  • the system lets you choose the affiliation your characters belong to
  • 4 types of relationships between the affiliations: ignore, like (friendly), neutral and hate (enemy)
  • moreover, it is possible to tag additional actors as enemies
pickup improvements:

  • added GTA4 style pickups with mesh physics (both previous and the new one is available)
  • added a functionality that lets you set the pickups to be picked up by pressing the 'Interact' key instead of an automatic pickup
  • fixed pickups disappearing when possessing other actors
other:

  • fire will now affect the nav mesh
  • improved AI shooting: AI will strafe if their sight to the enemy is blocked by another character
  • improved Player's crosshair scaling when firing guns
  • improved Melee lock on system (the camera won't twitch)
  • reworked player respawn system (now it works by placing a PlayerStart actor and setting its tag to "Hospital"); also fixed the broken teleporting
  • general improvements to the AI character class so its easier to setup AIs directly in the editor

10.02.2021 Update​

  • added 4.26 compability (fixed AI)
  • AI will now run to the last known location of the enemy after losing the sight of them

28.11.2020 Update
  • asynchronous animation loading; only the anims that are currently needed by the game are loaded into memory
  • similarly to animations the weapon meshes are also loaded asynchronously
  • many bug fixes and improvements
  • added on fire animation for characters

02.09.2020 Update
  • fixed lock on with freeaim weapons

Technical Details​

Features:
  • Four types of weapons: Melee, IntantHit, Projectile and AreaEffect
  • Projectile class
  • AreaEffect class
  • Melee system
  • Health and armour system
  • Ragdoll
  • Hit Reaction system
  • Fire class
  • Pickup class
  • Lock On system
  • Testing AI: able to use the weapons and detect enemies (sight and damage - AI Perception)
Blueprints:
  • 77 BPs overall
  • 2 Controllers (AI and Player)
  • 3 Main character classes (Master character, player and AI) + 2 testing AI
  • 1 Animation Blueprint
  • 1 Weapon master class; 17 child examples
  • 6 Projectile BPs (1 master, 5 examples)
  • 3 AreaEffect BPs (1 master, 2 examples)
  • 1 Pickup master class; 4 children
  • 1 Fire BP
  • 4 components
  • 7 interfaces
  • 1 ragdoll test BP
  • 2 Damage Types
  • 2 Camera Shakes
  • 2 Decorators, 16 Tasks, 1 Service
  • 1 Gamemode
  • 19 Enums, 12 structures
Skeletal meshes: 16 weapon meshes + 1 UE mannequin
Animations: 161 sequences (Anim Starter Pack included), 6 Aim Offsets, 6 Blendspaces, 23 Anim Montages
Materials: 23 materials + 26 instances
Textures: 75

Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows

Please, Log in or Register to view URLs content!


Now Updated with allot of new content!
 
Last edited:
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Reactions: 6 users

hiQer

Seller
Power User
Trusted
Apprentice
LV
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Mar 24, 2020
275
213
Awards
1
Scrip
10,972
Shards
0
Gemstone
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The price has been reduced from 400 to 300 scrip to get more in line with the sites average prices and based on the MP pricing.
 
Last edited:
  • Like
Reactions: 1 users

hiQer

Seller
Power User
Trusted
Apprentice
LV
1
 
Mar 24, 2020
275
213
Awards
1
Scrip
10,972
Shards
0
Gemstone
0
I thought since the GTA Trilogy is out people are now even more hyped to make their own GTA game, with this pack you can do it easily!
Therefore, the pack has just been updated with the latest version which contains a lot of great new content, Enjoy!

 
  • Like
Reactions: 1 users

moldy

LV
0
 
Nov 26, 2021
2
3
Scrip
4
Shards
0
Gemstone
0
View attachment 25550

Since the GTA Trilogy is out people are now even more hyped to make their own GTA game, with this pack you can do it easily!

Marketplace link:
Please, Log in or Register to view URLs content!

Video:
Please, Log in or Register to view URLs content!

Discord Server:
Please, Log in or Register to view URLs content!

Presentation Demo:
Please, Log in or Register to view URLs content!

Documentation:
Please, Log in or Register to view URLs content!


Feature overview:
Please, Log in or Register to view URLs content!




NEW CONTENT:

09.05.2021 Update:


Bug fixes:
  • fixed ragdoll bug that would disconnect the character mesh from the capsule
  • fixed errors with crosshair scaling
  • fixed warnings in the output log


24.03.2021 Update:​

added affiliation (gang) system (
Please, Log in or Register to view URLs content!
):
  • the system lets you choose the affiliation your characters belong to
  • 4 types of relationships between the affiliations: ignore, like (friendly), neutral and hate (enemy)
  • moreover, it is possible to tag additional actors as enemies
pickup improvements:

  • added GTA4 style pickups with mesh physics (both previous and the new one is available)
  • added a functionality that lets you set the pickups to be picked up by pressing the 'Interact' key instead of an automatic pickup
  • fixed pickups disappearing when possessing other actors
other:

  • fire will now affect the nav mesh
  • improved AI shooting: AI will strafe if their sight to the enemy is blocked by another character
  • improved Player's crosshair scaling when firing guns
  • improved Melee lock on system (the camera won't twitch)
  • reworked player respawn system (now it works by placing a PlayerStart actor and setting its tag to "Hospital"); also fixed the broken teleporting
  • general improvements to the AI character class so its easier to setup AIs directly in the editor

10.02.2021 Update​

  • added 4.26 compability (fixed AI)
  • AI will now run to the last known location of the enemy after losing the sight of them

28.11.2020 Update
  • asynchronous animation loading; only the anims that are currently needed by the game are loaded into memory
  • similarly to animations the weapon meshes are also loaded asynchronously
  • many bug fixes and improvements
  • added on fire animation for characters

02.09.2020 Update
  • fixed lock on with freeaim weapons

Technical Details​

Features:
  • Four types of weapons: Melee, IntantHit, Projectile and AreaEffect
  • Projectile class
  • AreaEffect class
  • Melee system
  • Health and armour system
  • Ragdoll
  • Hit Reaction system
  • Fire class
  • Pickup class
  • Lock On system
  • Testing AI: able to use the weapons and detect enemies (sight and damage - AI Perception)
Blueprints:
  • 77 BPs overall
  • 2 Controllers (AI and Player)
  • 3 Main character classes (Master character, player and AI) + 2 testing AI
  • 1 Animation Blueprint
  • 1 Weapon master class; 17 child examples
  • 6 Projectile BPs (1 master, 5 examples)
  • 3 AreaEffect BPs (1 master, 2 examples)
  • 1 Pickup master class; 4 children
  • 1 Fire BP
  • 4 components
  • 7 interfaces
  • 1 ragdoll test BP
  • 2 Damage Types
  • 2 Camera Shakes
  • 2 Decorators, 16 Tasks, 1 Service
  • 1 Gamemode
  • 19 Enums, 12 structures
Skeletal meshes: 16 weapon meshes + 1 UE mannequin
Animations: 161 sequences (Anim Starter Pack included), 6 Aim Offsets, 6 Blendspaces, 23 Anim Montages
Materials: 23 materials + 26 instances
Textures: 75

Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows

Please, Log in or Register to view URLs content!


Now Updated with allot of new content!
View attachment 25550

Since the GTA Trilogy is out people are now even more hyped to make their own GTA game, with this pack you can do it easily!

Marketplace link:
Please, Log in or Register to view URLs content!

Video:
Please, Log in or Register to view URLs content!

Discord Server:
Please, Log in or Register to view URLs content!

Presentation Demo:
Please, Log in or Register to view URLs content!

Documentation:
Please, Log in or Register to view URLs content!


Feature overview:
Please, Log in or Register to view URLs content!




NEW CONTENT:

09.05.2021 Update:


Bug fixes:
  • fixed ragdoll bug that would disconnect the character mesh from the capsule
  • fixed errors with crosshair scaling
  • fixed warnings in the output log


24.03.2021 Update:​

added affiliation (gang) system (
Please, Log in or Register to view URLs content!
):
  • the system lets you choose the affiliation your characters belong to
  • 4 types of relationships between the affiliations: ignore, like (friendly), neutral and hate (enemy)
  • moreover, it is possible to tag additional actors as enemies
pickup improvements:

  • added GTA4 style pickups with mesh physics (both previous and the new one is available)
  • added a functionality that lets you set the pickups to be picked up by pressing the 'Interact' key instead of an automatic pickup
  • fixed pickups disappearing when possessing other actors
other:

  • fire will now affect the nav mesh
  • improved AI shooting: AI will strafe if their sight to the enemy is blocked by another character
  • improved Player's crosshair scaling when firing guns
  • improved Melee lock on system (the camera won't twitch)
  • reworked player respawn system (now it works by placing a PlayerStart actor and setting its tag to "Hospital"); also fixed the broken teleporting
  • general improvements to the AI character class so its easier to setup AIs directly in the editor

10.02.2021 Update​

  • added 4.26 compability (fixed AI)
  • AI will now run to the last known location of the enemy after losing the sight of them

28.11.2020 Update
  • asynchronous animation loading; only the anims that are currently needed by the game are loaded into memory
  • similarly to animations the weapon meshes are also loaded asynchronously
  • many bug fixes and improvements
  • added on fire animation for characters

02.09.2020 Update
  • fixed lock on with freeaim weapons

Technical Details​

Features:
  • Four types of weapons: Melee, IntantHit, Projectile and AreaEffect
  • Projectile class
  • AreaEffect class
  • Melee system
  • Health and armour system
  • Ragdoll
  • Hit Reaction system
  • Fire class
  • Pickup class
  • Lock On system
  • Testing AI: able to use the weapons and detect enemies (sight and damage - AI Perception)
Blueprints:
  • 77 BPs overall
  • 2 Controllers (AI and Player)
  • 3 Main character classes (Master character, player and AI) + 2 testing AI
  • 1 Animation Blueprint
  • 1 Weapon master class; 17 child examples
  • 6 Projectile BPs (1 master, 5 examples)
  • 3 AreaEffect BPs (1 master, 2 examples)
  • 1 Pickup master class; 4 children
  • 1 Fire BP
  • 4 components
  • 7 interfaces
  • 1 ragdoll test BP
  • 2 Damage Types
  • 2 Camera Shakes
  • 2 Decorators, 16 Tasks, 1 Service
  • 1 Gamemode
  • 19 Enums, 12 structures
Skeletal meshes: 16 weapon meshes + 1 UE mannequin
Animations: 161 sequences (Anim Starter Pack included), 6 Aim Offsets, 6 Blendspaces, 23 Anim Montages
Materials: 23 materials + 26 instances
Textures: 75

Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows

Please, Log in or Register to view URLs content!


Now Updated with allot of new content!
Does this work with UE 4.27.1?
 
  • Like
Reactions: 1 user

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