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Udemy Unreal Engine 4 Game Develop – Battle Royale with Blueprint

Kozake77

Apprentice
LV
0
 
Sep 18, 2021
10
3
Scrip
472
Shards
0
Gemstone
0

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What you'll learn:

  • Create a shooting game.
  • Develop using Unreal Engine 4.
  • Learn to program using blueprints.
  • Learn how to build a quality set of blueprint object frameworks.
  • Learn how to create complex UI's.
  • No programming experience at all is required to learn this course.
  • Those who already have experience in game development will further enhance their development skills.

  • Requirements:

    • There is normal logic to the mind.
    • You can run Unreal Engine.
  • Description:

  • About the Content

    This course is a complete set of tutorials for the Battle Royale type of game. The features are so huge that they were not shown in the promo video to show all the features. For example, the bullets fired all have a downward effect and reduce the flight speed based on the distance. All features are made as detailed as possible.



    About the Serial

    All courses are now completed, and the promo video is the actual result of running the game. Since I want to give you a high-quality video experience, I'm using continuous updates for the lessons (I'm actually hoping to meet you all sooner rather than later). Each video is carefully edited to eliminate errors, forgetfulness, and other time-wasting content. From time to time, every week, I will go live with new course videos.




    About Blueprint

    All content in this set of courses is implemented using blueprints. You'll see a set of blueprint projects with a clear structure and clean nodes, and it's time to really understand the greatness of blueprints.

    If you develop in C++ at work, this won't stop you from watching my course in the slightest. Because every function in a blueprint can be found in C++, and learning blueprints can still help you with your C++ development.

  • Table Of Content:

  • Section1: Preparatory Work (4 lessons)

    001. Content introduction
    002. Engine Download & Installation
    003. Resource Download
    004. Create Project
    005. Resources

  • Section2: Basic Knowledge (4 lessons)

    006. Editor interface
    007. Play the Game
    008. Important Element
    009. Gameplay Framework​

  • Section3: Project Setting (4 lessons)

    010. Gameplay framework build
    011. Input Settings explained
    012. Setting input keys
    013. Setting Near Clip Plane

  • Section4: Animation BlendSpace (10 lessons)

    014. Animation BlendSpace explanation
    015. Unarmed Standing Moving BlendSpace
    016. Unarmed Crouching Moving BlendSpace
    017. Unarmed Prone Moving BlendSpace
    018. Armed Standing Moving BlendSpace
    019. Armed Crouching Moving BlendSpace
    020. Armed Prone Moving BlendSpace
    021. Armed Standing Aiming Moving BlendSpace

    022. Armed Crouching Aiming Moving BlendSpace
    023. Parachute BlendSpace​

  • Section5: Animation AimOffset (7 lessons)

    024. AimOffset Explained
    025. Unarmed Standing AimOffset
    026. Unarmed Crouch AimOffset
    027. Armed Standing AimOffset
    028. Armed Standing Aiming AimOffset
    029. Armed Crouching AimOffset
    030. Armed Crouching Aiming AimOffset

  • Section6: Animation Blueprint (15 lessons)

    031. AnimBlueprint Explained
    032. Creating Character state variables
    033. State Machine Unarmed
    034. State Machine Armed
    035. State Machine Armed to Unarmed
    036. State Machine Aiming
    037. State Machine Skydive
    038. State Machine Jump
    039. State Machine Death
    040. AnimGraph Logic Production
    041. AnimGraph Testing
    042. Event Graph Creating Variables in Character
    043. Event Graph Set direct access variables
    044. Event Graph Calculation of relevant variables
    045. Event Graph Set AimOffset variables

  • Section7: Animation Montage (6 lessons)

    046. Animation Montage Explained
    047. Equip animation montage
    048. Take back animation montage
    049. Magazine & Bullet Change animation montage
    050. Shooting related animation montage
    051. Using an Object related animation montage

  • Section8: Character base features (14 lessons)

    052. Setting up character default components
    053. Create Camera
    054. Mouse Control Function
    055. Character Movement Basic functionality
    056. Character Movement Velocity smoothing
    057. Mouse view Free view
    058. Mouse view Adapted character movement
    059. Pose switch Switching functions
    060. Pose switch Switch limit
    061. Mouse view Pitch Angle Limit
    062. Pose switch Affects camera position
    063. Movement speed Different movement speeds
    064. Movement speed Posture affects movement
    064. Movement speed Posture affects movement

  • Section9: Character fashion (6 lessons)

    066. Creating sub-skeletal models
    067. Preparation of Datas
    068. Replace skeletal models
    069. Special logic for bodysuits
    070. Skin Mask
    071. Default underwear wear

  • Section10: Item DataTables (5 lessons)

    072. Making Weapons DataTable
    073. Making Ammo DataTable
    074. Making Weapons Accessories DataTable
    075. Making Equipment DataTable
    076. Making Health DataTables

  • Section11: Item System (2 lessons)

    077. Item Framework explained
    078. Item Base class

  • Section12: Pickup Object (8 lessons)

    079. Pickup Base class
    080. Weapon Pickup Object
    081. Weapon Accessories Pickup Object
    082. Ammo Pickup Object
    083. Equipment Pickup Object
    084. Health Pickup Object
    085. Boost Pickup Object
    086. Fashion Pickup Object

  • Section13: Item Object (9 lessons)

    087. Weapon Skeletal Socket
    088. Weapon Accessories Item Object
    089. Weapon Item Object Weapon Model
    090. Weapon Item Object Update Accessories
    091. Weapon Item Object Sound and Particle
    092. Ammo Item Object
    093. Equipment Item Object
    094. Using type Item Object
    095. Fashion Item Object

  • Section14: Item Generation System (9 lessons)

    096. Item generation rules
    097. Making probability-related data tables
    098. Actor Creating the Item Group Actor
    099. Random Number
    100. Random Item Type
    101. Random Item ID
    102. Add corresponding ammo
    103. Random item generation location
    104. Generate item objects

  • Section15: Data Storage (2 lessons)

    105. Data storage architecture
    106. Creating data variables

  • Section16: Pickup and Discard Items (30 lessons)

    107. Character change equipment Bone sockets
    108. Character change equipment Functionality
    109. Character change equipment Updated Display
    110. Character change equipment testing
    111. Pick Up Items Process explained
    112. Pick Up Items Locking ground items
    113. Pick Up Weapons Logic Explained
    114. Pick Up Weapons Calculate pickup locations
    115. Discard Items Create pickup objects
    116. Discard Items Discard Weapons
    117. Pick Up Weapons Object handling
    118. Weapon Switch
    119. Pick Up backpack items- Logic
    120. Pick Up backpack items-
    121. Pick Up backpack items- Ammo
    122. Discard Items- Discard backpack items
    123. Pick Up Equipment- Logic explained
    124. Discard Items- Discard Equipment
    125. Pick Up Equipment
    126. Pick Up Fashion- Logic Explain Function Making
    127. Pick Up Fashion- Pick Up and Discard function
    128. Equip Weapon Accessories- Logical Explanation
    129. Equip Weapon Accessories- Make
    130. Remove Weapon Accessories Make
    131. Aiming- Hold down
    132. Aiming- First person arm
    133. Aiming- Arm position
    134. Aiming- Open the sight
    135. Aiming- Trigger
    136. Aiming- Related limits​

  • Section17: Weapon features (21 lessons)

    137. Aiming- Precision aiming
    138. Aiming- Fire

    139. Shooting- Firing animation
    139. Shooting- Firing animation
    140. Shooting- Reload
    141. Shooting- Magazine speed &
    142. Shooting- Change of bullets
    143. Shooting- Limits
    144. Shooting- Screen shaking principle
    145. Shooting- Firing shake
    146. Shooting- Aiming offset fix
    147. Bullets- Create Bullet Actor
    148. Bullets - Initial position _ Not open
    149. Bullets- Initial position _Open Sight
    150. Bullets Bullet drop
    151. Bullets Bullet holes
    152. UI Basics
    153. Create Inventory UI
    154. GoodsItem Widget
    155. Show ground item list
    156. Backpack item list
    157. Backpack capacity bar​

  • 18. InventroyUI

    158. Equipment Item Widget
    159. Equipment area
    160. Weapon Item Widget
    161. Weapon Area
    162. Weapon Accessories Item Widget
    163. 3D characters imaging
    164. 3D character Synchronized equipment display
    165. 3D characters Synchronized fashion display
    166. 3D character Synchronized weapon & accessory display
    167. Drag and drop Principle and Creation of basic objects
    168. Drag and Drop Vicinity⇄ Backpack
    169. Drag and Drop Ground⇄ Equipment & Fashion
    170. Drag and Drop Ground⇄ Weapon box
    171. Drag and Drop Ground & Backpack⇄ Weapon Accessories
    172. Crosshairs UI
    173. Action Tips UI
    174. Message Tips UI
    175. User Info UI Build interface
    176. Uer Info UI Logic

  • Content To be Added When Available:
    One Lesson In Section18
    Section19: MainUI (9 lessons)
    Section20: Objects used (6 lessons)
    Section21: Parachute (9 lessons)
    Section22: Safe Zone (4 lessons)
    Section23: Airdrop (4 lessons)
    Section24: Bombing Zone (3 lessons)
    Section25: Map UI (9 lessons)
    Section26: Final Map (2 lessons)

  • DISCLAIMER:
    I don't own the lesson but I'll keep it updated when available.
    The course is no longer available on Udemy so updating it may take some time, sorry in advance for the delay.
    Subtitles aren't available from section 8 onward but you can follow along just fine.​


 
Last edited:
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hypervelocity

Apprentice
LV
0
 
Oct 7, 2021
13
3
Scrip
651
Shards
0
Gemstone
0
Hi! Thank you for sharing!!! :)
I am aware this course is now finished per its author. Have you uploaded the complete course? 300 scrip is a tad expensive if its not complete...
 
Last edited:

hypervelocity

Apprentice
LV
0
 
Oct 7, 2021
13
3
Scrip
651
Shards
0
Gemstone
0
thanks for your reply pr0ffeseur! I was referring referring to the following, as my understanding is this content is already available:

Content To be Added When Available:
One Lesson In Section18
Section19: MainUI (9 lessons)
Section20: Objects used (6 lessons)
Section21: Parachute (9 lessons)
Section22: Safe Zone (4 lessons)
Section23: Airdrop (4 lessons)
Section24: Bombing Zone (3 lessons)
Section25: Map UI (9 lessons)
Section26: Final Map (2 lessons)

 

Pr0fesseur

Community Founder
Staff member
JrSupervisor
LV
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Nov 26, 2019
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Scrip
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Shards
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thanks for your reply pr0ffeseur! I was referring referring to the following, as my understanding is this content is already available:

Content To be Added When Available:

One Lesson In Section18

Section19: MainUI (9 lessons)

Section20: Objects used (6 lessons)

Section21: Parachute (9 lessons)

Section22: Safe Zone (4 lessons)

Section23: Airdrop (4 lessons)

Section24: Bombing Zone (3 lessons)

Section25: Map UI (9 lessons)

Section26: Final Map (2 lessons)

I have no idea. It's not my post. You'll have to wait for OP
 

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