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Unity or Unreal, and why!

VVI

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It is necessary to prevent the impending monopolization of UE5, as this will marked stagnation in development as always happens in the absence of rivalry.
Unity is still breathing only due to the fact that 80% of all developers work on this old piece of garbage.
 

SecretSanta

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I will add that after using Unity for over 5 years, there are so many things they add an initial implementation of and either never add to, fix or completly depricate it it all together for another system. These kind of things are also not very apparent when you start using the engine. It's one of the most frustrating things about Unity. In the most recent 2 years they seem to focus more on adding features for monetizing games rather than features to build better games. At this point I'm switching to Unreal for the tools the engine offers and how much easier it is to make and design levels.
 
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piterrr70

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It is necessary to prevent the impending monopolization of UE5, as this will marked stagnation in development as always happens in the absence of rivalry.
Unity is still breathing only due to the fact that 80% of all developers work on this old piece of garbage.
Why garbage?
As I used Unreal for some time I had more crashes then in Unity after 8 years. Unreal assets pricing are definitely unreal and personally I hate Blueprints 🤮⌨️🤮⌨️🤮⌨️ In game important is gameplay so you can have all that extra features from UE5, super AAAAAAA+++ graphics but without good gameplay.. game still will be shity.
 

VVI

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Why garbage?
As I used Unreal for some time I had more crashes then in Unity after 8 years. Unreal assets pricing are definitely unreal and personally I hate Blueprints 🤮⌨️🤮⌨️🤮⌨️ In game important is gameplay so you can have all that extra features from UE5, super AAAAAAA+++ graphics but without good gameplay.. game still will be shity.

 
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ziddo

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Why garbage?
As I used Unreal for some time I had more crashes then in Unity after 8 years. Unreal assets pricing are definitely unreal and personally I hate Blueprints 🤮⌨️🤮⌨️🤮⌨️ In game important is gameplay so you can have all that extra features from UE5, super AAAAAAA+++ graphics but without good gameplay.. game still will be shity.
I never had it crash to the point where it was unbearable. personally even though I prefer to code using c++ the blueprints system isn’t that bad and very helpful for early stage prototypes.
 

tulip4attoo

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Why garbage?
As I used Unreal for some time I had more crashes then in Unity after 8 years. Unreal assets pricing are definitely unreal and personally I hate Blueprints 🤮⌨️🤮⌨️🤮⌨️ In game important is gameplay so you can have all that extra features from UE5, super AAAAAAA+++ graphics but without good gameplay.. game still will be shity.
1 more thing about graphic quality is that the incredibly good Nanite will cost a lot of storage. I only realize it when I look at Elden Ring unpacking source, they create many beautiful things with so few resources.

But if you want to achieve AA/AAA graphic quality, go with Unreal. Everything will be much harder in Unity.
 

ownsky

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Imo Unity is better for small scale projects aka mobile games, the Unreal Engine is vastly superior for everything else. The built in tools for animation, UI, networking, etc are very powerful and will save you monthes, years of work vs trying to accomplish the same thing with Unity.
The real downside to the UnrealEngine is it makes you believe you can make advanced PC games without writing any c++. In fact you can, but you shouldn't lol. Don't get me wrong, Blueprints are awesome and they will help you learn how to code if you're a newbie but still, if you refuse to open VS/Rider, you won't go very far.
 
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piterrr70

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1 more thing about graphic quality is that the incredibly good Nanite will cost a lot of storage. I only realize it when I look at Elden Ring unpacking source, they create many beautiful things with so few resources.

But if you want to achieve AA/AAA graphic quality, go with Unreal. Everything will be much harder in Unity.
Yes, definitely AAA in Unity is incredible hard to archive but is not impossible. For low poly open worlds quite easy to do, but high quality requires extra work to do.
Perfect for any mobile games 🎮 Good practice is to have a look in samples delivered by Unity. FPS sample is good template to start. Gigaya could be second title unfortunately they shutdown that project 🤔 😥
 

pgmao

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Unity can be pretty frustrating to use because it seems like they just constantly produce tons of half baked features and they constantly deprecate things. Their inability to produce any sort of reasonable multiplayer solution is particularly frustrating.

I like a lot of things about the Unity workflow and I actually spend time writing code in Unity which feels mildly more enjoyable for me than creating an entangled mess of blueprints. I also enjoy that Unity has such a large community of developers, tutorials, and example code that is easily found. The Unity Asset is also superior to what’s found on the marketplace in my opinion

That said, I’m not much of a programmer anyways and I don’t think using C# is a huge advantage over Blueprints, and Blueprints is clearly a better system than any visual scripting tool Unity has to offer (who knows when one of the ones you use will deprecate and force you to learn something new!).

All in all, I think Unreal is the superior engine. Not because it has so many more bells and whistles that an indie developer will use (although clearly that’s a big advantage for an AAA developer), but simply because it is well made and planned out. It really feels like it’s a cut above Unity, and Unity’s advantage of being the earlier, free indie darling (a larger user base, more tutorials, better asset store, etc.) will wane over time.
 
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SchoolHomeVR

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Yes, definitely AAA in Unity is incredible hard to archive but is not impossible. For low poly open worlds quite easy to do, but high quality requires extra work to do.
Perfect for any mobile games 🎮 Good practice is to have a look in samples delivered by Unity. FPS sample is good template to start. Gigaya could be second title unfortunately they shutdown that project 🤔 😥
I believe there will be a Culling Method in UE5 soon. If you notice when you test yopur nanite structure, they show a Yellow tracing line where they all intersect. If everything behind that line were eliminated (is stuff you never see) then as much as 60-80% of the Hard Drive Storage of totally Unseen Geometry would be relieved!
 

SchoolHomeVR

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A
Unity can be pretty frustrating to use because it seems like they just constantly produce tons of half baked features and they constantly deprecate things. Their inability to produce any sort of reasonable multiplayer solution is particularly frustrating.

I like a lot of things about the Unity workflow and I actually spend time writing code in Unity which feels mildly more enjoyable for me than creating an entangled mess of blueprints. I also enjoy that Unity has such a large community of developers, tutorials, and example code that is easily found. The Unity Asset is also superior to what’s found on the marketplace in my opinion

That said, I’m not much of a programmer anyways and I don’t think using C# is a huge advantage over Blueprints, and Blueprints is clearly a better system than any visual scripting tool Unity has to offer (who knows when one of the ones you use will deprecate and force you to learn something new!).

All in all, I think Unreal is the superior engine. Not because it has so many more bells and whistles that an indie developer will use (although clearly that’s a big advantage for an AAA developer), but simply because it is well made and planned out. It really feels like it’s a cut above Unity, and Unity’s advantage of being the earlier, free indie darling (a larger user base, more tutorials, better asset store, etc.) will wane over time.
and they just raised the price of Unity (Pro?) so even more people will be migrating to Unreal Engine.
 

Ozzix

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Unity vs Unreal Engine: which game engine is for you?​


By
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(
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) February 04, 2019
The 4 key considerations to make when choosing between these two leading game engines.

View attachment 20032

Unity vs Unreal Engine – it's been a debate between digital artists and game developers for years now. Arguably two of the most popular game engines available today, Unity and Unreal Engine are used by large studios and indie developers alike. But what, if anything, sets them apart? And which of the two best suits your needs?

Here, James Burrows, technical director at
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, reveals the four key things you need to consider when choosing between these two leading game engines.

01. What level of visuals are you after?​

One of the main differentiators when considering
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vs
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is the quality of visuals. Unreal offers high-fidelity visuals straight out of the box, whereas Unity – while still able to produce high- quality visuals – takes a lot more work to get your assets looking close to the same level as Unreal. And even then, it won’t produce quite the same quality.
It’s for this reason that you’ll find Unreal used more on big games and productions from large studios. So, if you want as close to photorealistic assets as possible, it’s quicker and easier to achieve this with Unreal.
Related videos





02. What device is your project aimed at?​

If you’re looking to create a project to run on lower-powered devices, such as mobile phones, then the high processing power demanded by Unreal isn’t necessarily for you. This is where Unity really comes into its own. Originally designed to run on devices like consoles and phones, Unity enables you to create complex projects for low-end devices without requiring such a powerful PC setup as Unreal. If, on the other hand, you’re creating an experience for high-end devices, then either Unity or Unreal will set you right. But that also depends on...

03. What's your team size?​


The consensus amongst the collective experience of the Immersive dev team is that to get the very best out of Unreal, you need a large and specialist team that’s dedicated to different parts of the process – for example, someone dedicated just to particles or someone just to shaders.

Unity, on the other hand, is much easier for developers to get to grips with straight away – making it a good choice for one-man bands and smaller teams to create an effective experience. Its asset store is also significantly bigger, making it simpler to populate your game or experience if you don’t have a massive team.

04. Are you a developer or a visual artist?​


There’s no doubt about it, this seems to affect preference. Our developers prefer Unity, but our visual artists opt for Unreal – and this is purely down to the difference in visuals. Both game engines offer the same sort of functionality and capability, just packaged in different ways.

For a while now, the lines differentiating the two have started to blur as Unreal – starting out as an AAA game engine – aims to make itself more accessible for smaller teams and experiences, while Unity – originally preferred by indie studios for simple games and experiences – continues to work its way up to the top by adding pro-level features.

The main difference is visual quality and your target platform – but we think it won’t be long until both engines reach a similar level in both respects. In which case, soon it’ll simply be a case of personal preference."
Unreal Engine because it's more popular and the community is better.
 

WMounted

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I'm still new to game development, I started with unreal because it has better visuals, newer technology and tons of free marketplace assets.
 

ziber

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Everyone comes here already having chosen their side. For this reason, I do not think that any plus or minus I will say will convince anyone. Unreal Engine 5, which I can say is perfect in every way, in one word.
 

rynage

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So I started with Unity (Unreal was in UDK stage).
Unity was easier to learn back then but once Unreal Engine showed up I decided to give a try.

Till this day using Unreal Engine - in my opinion it's easy to use, intuitive and love the blueprints option.
 

purgspam

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I love using Unreal Engine 5.0 for creating 3D animations because it just feels like a dream come true for a creator like me. Nanite + Lumen allow me to bring my visions to life in a way I never thought possible to be honest. plus the level of detail and realism I can achieve in real time with UE5 is just insane. also I appreciate the strong community and marketplace surrounding UE as it gives you access to all sorts assets that help bring my projects to life. Obviously communities like this are a great example. I've used Unity3D in the past, but Unreal Engine just offers so much more in terms of rendering capabilities and overall flexibility. It's definitely my goto for creating any sort of 3D animation now, I can't go back to unity ; _ ;
 

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