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Unity or Unreal, and why!

Cray

Apprentice
LV
4
 
Jan 16, 2022
13
283
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I messed around with both unity and unreal ultimately I just stuck to unreal because it was easier, Things just worked with abit of tweaking. And unreal out of the box looks beautiful, Fastforward to now I actually had to redownload unity because I wanted to make a car game that uses the logitech steering wheel with force feedback and the like, But unreal didn't have an up to date plugin, Latest release was like 4.19, And Recompiling in a new editor gave alot of errors, Switched to unity made some stuff and wanted to get unreal working with the plugin on ue5, Long story short unity keeps pushing me away while unreal keeps pulling me in
 

Apexavary

Apprentice
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Feb 14, 2023
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I messed around with both unity and unreal ultimately I just stuck to unreal because it was easier, Things just worked with abit of tweaking. And unreal out of the box looks beautiful, Fastforward to now I actually had to redownload unity because I wanted to make a car game that uses the logitech steering wheel with force feedback and the like, But unreal didn't have an up to date plugin, Latest release was like 4.19, And Recompiling in a new editor gave alot of errors, Switched to unity made some stuff and wanted to get unreal working with the plugin on ue5, Long story short unity keeps pushing me away while unreal keeps pulling me in

Interesting! I've had the inverse situation.

I find Blueprint to be very laborious to deal with but I also don't want to crack open Unreal and start making changes to the underlying engine through native C++ either. As visually appealing and "out-of-the-box" friendly Unreal is, I find it's much more difficult to make the changes I want, it's either too simple or too complex.

Shader compilations and DLL re-compiles also take ages. On very good hardware I find the Unreal editor to be sluggish and take forever to render things.

Unity gives a very simple interface to start injecting code into anywhere you want, shader compilation is JIT and fast.. but it takes a lot more work / plugins to get it up to the feature set quality of Unreal. IMO.

UE5 is especially impressive and part of me *wants* to use it.. but I feel like I'm giving up too much flexibility of being able to write C# code (that compiles to IL2CPP at build time in Unity) in favor of blueprints that are cumbersome and run 10x slower than native C++ engine code.
 

Alzeium

Apprentice
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Mar 29, 2023
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Unreal. Because it's cheaper - you don't have to pay royalties up to 1 million dollars in revenue. You also get tonns of free monthly assets + have access megascans for free. This is a killer deal.
Yea, the free monthly content is honestly amazing 🙌🙌🙌.

I started on Unitity back in 2019, but the community & support for unreal is amazing, so glad I made the switch👌👌
 
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Alzeium

Apprentice
LV
0
 
Mar 29, 2023
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I messed around with both unity and unreal ultimately I just stuck to unreal because it was easier, Things just worked with abit of tweaking. And unreal out of the box looks beautiful, Fastforward to now I actually had to redownload unity because I wanted to make a car game that uses the logitech steering wheel with force feedback and the like, But unreal didn't have an up to date plugin, Latest release was like 4.19, And Recompiling in a new editor gave alot of errors, Switched to unity made some stuff and wanted to get unreal working with the plugin on ue5, Long story short unity keeps pushing me away while unreal keeps pulling me in
I was very similar, I spent a year working with unity, but it just never clicked for me, I then made the switch to unreal back in 2020 and have been living it ever since.

Unreal engine offers so much support from epic along with the community and youtubers that makes it such a good working environment.

I do plan on going back to unity down the line just to be more familiar with both, but so far unreal has my vote🔥🔥
 

mebigyjujs

Apprentice
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Apr 12, 2023
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unreal . it is free .

also used in movie industry.

metahuman looks impressive too :

MetaHuman - Real-Time Facial Model Animation Demo | State of Unreal 2023
Please, Log in or Register to view URLs content!
 

pasunna

Apprentice
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Apr 26, 2023
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I prefer unreal as an artist
because programing language never click with me
I know bluepint is not efficient and limited
but I'm not going to make an AAA game anyway
so I stick with something my brain can handle
 

nirurin

Trusted
Apprentice
LV
4
 
Feb 2, 2023
20
413
Awards
5
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7,388
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I prefer unreal as an artist
because programing language never click with me
I know bluepint is not efficient and limited
but I'm not going to make an AAA game anyway
so I stick with something my brain can handle

I spent a few years getting my 3D modelling skills up to a somewhat decent level... and then came back around to wanting to make my own game again, and the idea of starting over from scratch in order to also teach myself all the programming skills I'd need is not a very exciting concept lol.

So yeh, blueprints and marketplace plugins and helpful tutorials and community are a godsend to me, and it seems like (hopefully) unreal will be the place to be.
 

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